2013/11/25 Carsten Haitzler <[email protected]> > On Mon, 25 Nov 2013 23:16:36 -0600 Esteban Monge < > [email protected]> > said: > > > I use FGLRX privative driver, I had a lot of problems with free/libre > > driver. > > > > The output of fglrxinfo is: > > emonge@debian:~$ fglrxinfo > > display: :0.0 screen: 0 > > OpenGL vendor string: Advanced Micro Devices, Inc. > > OpenGL renderer string: AMD Radeon HD 6310 Graphics > > OpenGL version string: 4.2.12217 Compatibility Profile Context 12.104 > > oh dear. fglrx. trust me on this. fglrx is probably the WORST driver out > there. by a country mile. i have ati on a blacklist of things to never buy > again after bad run-ins with poor fglrx code quality. specifically > compositing > related. try radeon again. > > > > maybe your gpu is hw rendering and it is just so insanely poor/bad > you'd be > > > better off with software. fyi i use sw compositing on a 600mhz > pentium-m > > > next > > > to me and it works fine. at 600mhz. on something far more ancient and > slow > > > than > > > your box. sure - its not "silky smooth" but it's fast enough. > > > > > > you're getting compositing in e. this is not up for negotiation. there > are > > > a > > > host of very good reasons for it. we just can't move on without. doing > it > > > this > > > way cuts the cost of compositing significantly and without doing this > we > > > cant > > > move to wayland. also it gets rid of a shot of bugs people report when > > > composting is off (eg the theme assumes compositing and when off you > get > > > shaped > > > display and this leads to all sorts of uglies that make some things > > > unusable). > > > so "compositing always on" does these things; > > > > > > 1. simplifies our code so we don't have 2 paths to worry about > > > 2. simplification allows us to actually maintain and develop things > rather > > > than > > > invest huge resources into testing/coding for 2 paths for what is an > ever > > > decreasing user base > > > 3. allows us to move on to supporting wayland (without compositing, we > > > can't) > > > 4. makes theme work easier as you can assume alpha channels work right > > > 5. gets rid of artifact bugs created by not having alpha channels > > > > > > > > I understand you, thanks for explanation. > > > > > > > now what is interesting is you claim it's gl under the compositor > settings > > > under engine, but it's slow. see above for that. software rendering > will > > > also > > > cause e to rise up in cpu usage a fair bit. given current x infra we > are > > > unfortunately forced to copy pixels from the pixmap back client-side > and > > > then > > > render, then upload again. we don't have a zero-copy path available. > > > > > > it might also be that your gpu just can't cope with what evas is > throwing > > > at > > > it. it isn't that much actually. it shouldn't be that bad. if you are > able > > > to > > > run e on a commandline where you can set environment vars, you can > collect > > > some > > > debug from the gl enigne that can indicate how much geometry etc. we > are > > > throwing at the gpu each frame. > > > > > > I will to run e from commandline and check vars. > > then do this: > > export EVAS_GL_INFO=1 > export EVAS_GL_MEMINFO=1 > export EVAS_GL_DBG=1 > > and send your output. but i suggest trying radeon. i really do. :) >
I changed to light side!!! emonge@debian:~/games/humble/7/Binding of Isaac$ glxinfo | grep OpenGL OpenGL vendor string: X.Org OpenGL renderer string: Gallium 0.4 on AMD PALM OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.2.2 OpenGL core profile shading language version string: 1.40 OpenGL core profile context flags: (none) OpenGL core profile extensions: OpenGL version string: 3.0 Mesa 9.2.2 OpenGL shading language version string: 1.30 OpenGL context flags: (none) OpenGL extensions: Finally I can play The Binding of Isaac without Openbox!!! I am kidding... the performance speeds up!!! Thanks for advice!!! I will send the output with radeon driver... > > > > -- > > > ------------- Codito, ergo sum - "I code, therefore I am" > -------------- > > > The Rasterman (Carsten Haitzler) [email protected] > > > > > > > > Again thanks!!! > > > > > > -- > > http://www.nuevaeralatam.com > > Linux user number 478378 > > Linux machine number 2003329 > > Tec. Esteban Monge Marín > > Tel: (506) 8379-3562 > > > > “No habrá manera de desarrollarnos y salir de > > la pobreza mientras los pocos negocios > > grandes de nuestro medio se entreguen a las > > economías foráneas y nosotros nos > > quedemos con solo negocios de pobre, > > mientras en vez de ser propietarios de nuestro > > propio país nos convirtamos en un ejército de > > empleados del exterior” > > José Figueres Ferrer, 1952. > > > ------------------------------------------------------------------------------ > > Shape the Mobile Experience: Free Subscription > > Software experts and developers: Be at the forefront of tech innovation. > > Intel(R) Software Adrenaline delivers strategic insight and game-changing > > conversations that shape the rapidly evolving mobile landscape. Sign up > now. > > > http://pubads.g.doubleclick.net/gampad/clk?id=63431311&iu=/4140/ostg.clktrk > > _______________________________________________ > > enlightenment-users mailing list > > [email protected] > > https://lists.sourceforge.net/lists/listinfo/enlightenment-users > > > > > -- > ------------- Codito, ergo sum - "I code, therefore I am" -------------- > The Rasterman (Carsten Haitzler) [email protected] > > -- http://www.nuevaeralatam.com Linux user number 478378 Linux machine number 2003329 Tec. Esteban Monge Marín Tel: (506) 8379-3562 “No habrá manera de desarrollarnos y salir de la pobreza mientras los pocos negocios grandes de nuestro medio se entreguen a las economías foráneas y nosotros nos quedemos con solo negocios de pobre, mientras en vez de ser propietarios de nuestro propio país nos convirtamos en un ejército de empleados del exterior” José Figueres Ferrer, 1952. ------------------------------------------------------------------------------ Shape the Mobile Experience: Free Subscription Software experts and developers: Be at the forefront of tech innovation. Intel(R) Software Adrenaline delivers strategic insight and game-changing conversations that shape the rapidly evolving mobile landscape. Sign up now. http://pubads.g.doubleclick.net/gampad/clk?id=63431311&iu=/4140/ostg.clktrk _______________________________________________ enlightenment-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-users
