On Tue, 31 Jul 2012 19:50:36 +0900 Carsten Haitzler (The Rasterman)
<[email protected]> wrote:

> On Tue, 31 Jul 2012 20:30:31 +1000 David Seikel <[email protected]>
> said:
> 
> > On Tue, 31 Jul 2012 18:52:56 +0900 Carsten Haitzler (The Rasterman)
> > <[email protected]> wrote:
> > 
> > > On Tue, 31 Jul 2012 18:34:43 +1000 David Seikel
> > > <[email protected]> said:
> > > 
> > > > On Tue, 31 Jul 2012 17:27:27 +0900 Carsten Haitzler (The
> > > > Rasterman) <[email protected]> wrote:
> > > > 
> > > > > On Tue, 31 Jul 2012 17:16:38 +1000 David Seikel
> > > > > <[email protected]> said:
> > > > > 
> > > > > he's complaining about lack of features in e17 vs e16... and
> > > > > the comp dialog hasnt split advanced vs basic - its all
> > > > > advanced. all options there.
> > > > 
> > > > The composite settings dialog is just one of the things he
> > > > brought up in this thread, but I don't think there was one in
> > > > e16, so E16 is irrelevant to this part of the conversation.
> > > > 
> > > > It's not advanced, it's so far past advanced it's silly.
> > > > That's my point.  Even advanced users can't use it.
> > > 
> > > then don't touch what u don't understand. those settings exist
> > > because that's how comp works. several of them exist due to
> > > faults in drivers and for fine tuning optimizations. if you don't
> > > know - then don't touch. 
> > 
> > Which is the exact opposite of the advice you gave to "just try it
> > and see".  You can't have both.  I'm pointing out that those parts
> > you are saying to "just try it and see" are just as hard to figure
> > out as the parts you are now saying "don't touch what you don't
> > understand".
> 
> the thing i was talking about was the 1 and only list "style ->
> default" and the selector. how is that not clear u are selecting the
> default style?

If it was clear, then why are people asking about it?

OK, You got a bit called "Styles".  Style of what exactly?  As was
stated, the things in the "Styles->default" list mostly look identical,
how is any one gonna guess what it is they are actually choosing?  Then
the "Default" one has a "default" in the list.  Er, so what does
"default" mean then?  "Choose a bunch of effects from the theme"
might be more meaningful.  Especially to let people know that it's theme
dependent.  There's no clue it all comes from the theme in this.

Then we have Styles -> Over?  I still have no clue what that is.  It
lists things like "Name:E / Class:Background_Window / Style:none".  I'm
guessing that has something to do with edje, but then I might be
wrong.  Non developers have less clue than clueless me.

> not everything in e has been dumbed down to hide all the options. i
> didn't want to bother doing much more of it until we were using elm
> for dialogs.

Ah, it's more about programmer convenience than user convenience.  Why
didn't you just say so in the beginning?  lol

> > I can see that there are parts that MIGHT be easy to understand if
> > only they where done a little differently, but I can only see that
> > after some experimentation and what you have described here.  If a
> > very experienced E17 developer does not understand it, then the
> > 99.9999% of people that are less experienced non-E17 developers
> > have no hope in hell, and it might as well not be there.
> 
> you haven't touched e17 since 2007. :) and never compositing. you
> have done mountains more with efl (of late), but i wouldn't say
> you're a "very experienced E17 developer". :) especially in the last
> 5 years so. :) 

I'm a very experienced developer, AND an E17 developer.  That's two
things.  :-P

Bits of E17 I have worked on are still there, and I still get credit
for them.  While I've not worked on compositing in E17, I do work on 3D
software.  So I know a thing or two that most ordinary users don't.


My point still stands, it's too hard for every one else but you
raster.  I note that you are making it easier now, I'll update later
and see what I think.

It just lacked discoverability for the things you think are easy coz
you wrote them, and it has all those techy geeky things that no one
else but you understands coz you wrote it, and those techy geeky
things scare people off the easy things, coz the don't understand
enough to understand the difference.

For the fine tuning stuff, perhaps mention WHY each thing can be
tweaked.  Memory versus speed trade off?  Just plain using less memory
or less CPU, or less GPU?  CPU versus GPU trade off?  Things that may
interfere with other GL using software?  And perhaps a "memory <->
speed" slider for basic mode?


While on the subject of what I've done for E17, I'm happy to see work
being done to speed up the start up again.  It's gotten woefully slow
in the half decade since you and I last sped up the start up of E17.
Well done discomfitor.

-- 
A big old stinking pile of genius that no one wants
coz there are too many silver coated monkeys in the world.

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