----- Original Message -----
From: "Carsten Haitzler"
To: "Enlightenment users discussion & support" 
<[email protected]>
Cc: "Robert Krambovitis"
Sent: Monday, July 9, 2012 4:09:24 PM
Subject: Re: [e-users] EFL freeze

On Mon, 9 Jul 2012 15:10:36 +0300 (EEST) Robert Krambovitis 
said:
--------------------
> 
> verbose it is then.
> 
> I encountered something I'm not sure is a bug or a "feature".
> When messing with a custom desktop edj, I noticed (after banging my head
> against the wall for a while) that parts would not animate back to the
> original "starting" state unless that state was called "default".
> 
> i.e. if a part had a state "1st" and a state "2nd" and programs that would
> call each other "after" the other, it would animate from 1st to 2nd, then,
> when animation time expired, 1st would appear suddenly. By changing the name
> of "1st" to "default" it started animating both ways.

oh dear... maybe edje_cc should warn you about this but the FIRST and default
state must be "default" 0.0; - that is an assumed requirement in edje. :)

> On a similar note, if the animation was not complete (i.e. on mouse in / out
> events, when the time of the animation had not passed), the animation
> flickers (i.e. jumps to beginning of new animation instead of say starting to
> animate back from where it was). i.e. I move my mouse over a space and it
> makes an image change from transparent to visible over 5 seconds. At approx 2
> seconds when image is still semi-transparent I move my mouse out of that
> space. The image jumps to 100% visibility and start dissappearing.

i think this is all a bi-product of the above. :)

-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------

Ok, sorry, I'll skip the e17 stuff then :)

On the edje_cc part, there is also no warning if a program has a target that 
does not exist (i.e. typo)
It just exits and doesn't say or produce any warning, or edj file.

The second part of my previous report, i.e. animation jumping / flickering is 
not related to the name "default".
It is related to the full transition not being complete when a new one is 
triggered, from a state that has not yet been fully reached.

It's hardly critical tho, so no worries :)

Thanks 



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