On Thu, 19 May 2005 18:47:44 -0700 a monkey <[EMAIL PROTECTED]> babbled:
(B
(B> Does anyone know of the most speedy and effecient rendering backend I 
(B> should compile evas against if i'm using the "ati" driver via X.org? Any 
(B> help appreciated.
(B
(Byou can compile evas with all the engines it detects. the application using evas
(Bchooses what engine to use. opengl would be the fastest for you - but lower
(Bquality than software rendering and it suffers from problems and will lead to
(Bsystem/x lockups (opengl is buggy in general - ati is worse than nvidia by far
(Bin this department). e17 only uses the software_x11 engine as such - so as long
(Bas you have this, it's happy.
(B
(B> -- 
(B> Dare not stare into its eyes, lest the evil monkey turn you to banana!
(B> 
(B>      __--__
(B>     /      \
(B>    / 0    0 \
(B> |-    oo    -|
(B>    \-  __  -/
(B>      -\__/-
(B> 
(B> 
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(B
(B-- 
(B------------- Codito, ergo sum - "I code, therefore I am" --------------
(BThe Rasterman (Carsten Haitzler)    [EMAIL PROTECTED]
$BMg9%B?(B                              [EMAIL PROTECTED]
(BTokyo, Japan ($BEl5~(B $BF|K\(B)
(B
(B
(B-------------------------------------------------------
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