On Fri, 2005-05-20 at 11:47 +0900, Carsten Haitzler wrote: > On Thu, 19 May 2005 18:47:44 -0700 a monkey <[EMAIL PROTECTED]> babbled: > > > Does anyone know of the most speedy and effecient rendering backend I > > should compile evas against if i'm using the "ati" driver via X.org? Any > > help appreciated. > > you can compile evas with all the engines it detects. the application using > evas > chooses what engine to use. opengl would be the fastest for you - but lower > quality than software rendering and it suffers from problems and will lead to > system/x lockups (opengl is buggy in general - ati is worse than nvidia by far > in this department). e17 only uses the software_x11 engine as such - so as > long > as you have this, it's happy
That probably would explain why e17_bg_layered_sky.edj maxes out one of my CPU's every time I run it! > . > > > -- > > Dare not stare into its eyes, lest the evil monkey turn you to banana! > > > > __--__ > > / \ > > / 0 0 \ > > |- oo -| > > \- __ -/ > > -\__/- > > > > > > ------------------------------------------------------- > > This SF.Net email is sponsored by Oracle Space Sweepstakes > > Want to be the first software developer in space? > > Enter now for the Oracle Space Sweepstakes! > > http://ads.osdn.com/?ad_id=7412&alloc_id=16344&op=click > > _______________________________________________ > > enlightenment-users mailing list > > [email protected] > > https://lists.sourceforge.net/lists/listinfo/enlightenment-users > > > > ------------------------------------------------------- This SF.Net email is sponsored by Oracle Space Sweepstakes Want to be the first software developer in space? Enter now for the Oracle Space Sweepstakes! http://ads.osdn.com/?ad_id=7412&alloc_id=16344&op=click _______________________________________________ enlightenment-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-users
