On Fri, 2005-05-20 at 11:47 +0900, Carsten Haitzler wrote:
> On Thu, 19 May 2005 18:47:44 -0700 a monkey <[EMAIL PROTECTED]> babbled:
> 
> > Does anyone know of the most speedy and effecient rendering backend I 
> > should compile evas against if i'm using the "ati" driver via X.org? Any 
> > help appreciated.
> 
> you can compile evas with all the engines it detects. the application using 
> evas
> chooses what engine to use. opengl would be the fastest for you - but lower
> quality than software rendering and it suffers from problems and will lead to
> system/x lockups (opengl is buggy in general - ati is worse than nvidia by far
> in this department). e17 only uses the software_x11 engine as such - so as 
> long
> as you have this, it's happy

That probably would explain why e17_bg_layered_sky.edj maxes out one of
my CPU's every time I run it!

> .
> 
> > -- 
> > Dare not stare into its eyes, lest the evil monkey turn you to banana!
> > 
> >      __--__
> >     /      \
> >    / 0    0 \
> > |-    oo    -|
> >    \-  __  -/
> >      -\__/-
> > 
> > 
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