Hi,

Thanks for pointing out the bug in the API docs that have been generated. I
have now updated this to show the true impact of incomplete namespaces.
Go to https://www.enlightenment.org/develop/api/start now and you will see
a very long list of classes and interfaces at the top which are not part of
a larger namespace.

This does look more confusing (for example: Efl.Canas is not in the same
space as Efl.Canvas.Group) but it highlights this issue well.
We should come up with a method for fixing these in a way that our bound
languages will be happy with too.

Thanks,
Andy

On Sat, 13 Jan 2018 at 10:45 Davide Andreoli <[email protected]> wrote:

> 2018-01-11 6:18 GMT+01:00 Jean-Philippe André <[email protected]>:
>
> > Hi Dave,
> >
> > On Thu, Jan 11, 2018 at 7:43 AM, Davide Andreoli <[email protected]
> >
> > wrote:
> >
> > > 2018-01-08 19:52 GMT+01:00 Cedric Bail <[email protected]>:
> > >
> > > > Hi Dave,
> > > >
> > > > > -------- Original Message --------
> > > > > Subject: [E-devel] Eo/Eolian namespace definition
> > > > > Local Time: January 7, 2018 9:28 AM
> > > > > UTC Time: January 7, 2018 5:28 PM
> > > > > From: [email protected]
> > > > > To: Enlightenment <[email protected]>
> > > > >
> > > > > Hi all,
> > > > >
> > > > > I'm playing again with eolian and python, and I'm facing an issue
> > with
> > > > > regards class names and namespaces separation (I already raised
> this
> > in
> > > > the
> > > > > past)
> > > > >
> > > > > A first intro to python namespaces (I think apply to any other
> > > high-level
> > > > > language):
> > > > >
> > > > > - in py every class must live in a given namespace and you use the
> > > class
> > > > as:
> > > > > from <namespace> import <class>
> > > > > - every namespace in python is a separate .so file
> > > > >
> > > > > The basic question is:
> > > > > is the Efl.Text (interface) inside the Efl.Text namespace?
> > > > > do I need to put the Text interface inide the Efl.Text .so file?
> > > > >
> > > > > NO) if the resonse is no, then in python will become:
> > > > > from efl.ui import Button
> > > > > from efl import Text
> > > > > from efl.text import Font
> > > > >
> > > > > this feels wrong to me, as Text is not in the text namespace
> > > > >
> > > > > YES) if the response is YES:
> > > > > from efl.ui import Button
> > > > > from efl.text import Text
> > > > > from efl.text import Font
> > >
> >
> > Would interfaces need to be imported in Python?
> > Can't we just use obj.font_foo() and obj.text_bar()?
> >
>
> nono, in py you need to import the simbols you want to explicity use.
> C objecs that implement the Text interface will translate to Python in an
> object that inherit from the Text interface, thus all the interface
> method/properties will be available in the obect itself.
>
> So there is no need to import the Text interface to just use an object that
> implement it,
> but you need to import the iface if you want (fe) to create a new class
> that implement
> that interface (not sure if this will make sense in practice) or you need
> to use that name
> for other means, maybe you want to check if a given object implement a
> specific interface:
>
> from efl.text import Text
> ...
> if isinstance(obj, Text):
>   blah, blah
>
> In this case you need to import the interface as you are using it's name.
>
>
>
>
> >
> > from efl.text import Text
> > With a Text obj -> obj.font_foo()?
> >
> >
> >
> > > > >
> > > > > this one seems correct to me, but this means that the full name of
> > the
> > > > Text
> > > > > class should be Efl.Text.Text (this is a must in python, and
> probably
> > > in
> > > > > all other langs)
> > > >
> > > > I think that Text is maybe a bad example as it might be best to move
> it
> > > to
> > > > the Efl.Gfx namespace. In general I think our Efl top namespace is to
> > > > crowded and would be better cleaned up. I am guessing this would
> solve
> > > many
> > > > problem for python, no ? In general, do you have rules for naming and
> > > > namespaces that you would like us enforcing ? If we had, we could
> > enforce
> > > > them in eolian.
> > > >
> > >
> > > For the moment the only problem I found for python is that a name-space
> > > cannot have the same name as a class, f.e. Efl.Text (class) and
> Efl.Text
> > > (namespace) cannot be made available to python with this exact names. I
> > > already "fixed" this issue using lowercased namespace names like:
> > efl.Text
> > > (class) and efl.text.* (namespace). At the end this is a no-problem for
> > py
> > > because lowercased namespaces is the raccomended  standard in python,
> so
> > it
> > > fit well.
> > >
> >
> > Yes, this is what's done for C++ and C# as well.
> > That was the intent since we started allowing some classes to have the
> same
> > name as a namespace (eg. efl.Canvas and efl.canvas.Object).
> >
>
> If all the bindings we have written so far need this
> lowercase-on-namespaces hack
> then It's probably correct to lowercase them directly in eo files, so that
> Efl.Ui.Button will
> become efl.ui.Button
>
> This way we will have:
> * consistent names between different languages
> * no more clashes between namespaces and class names.
> * lowered namespaces also seems more readable to me, as it give more weight
> to the
> class name and a bit less to the namespace.
>
>
>
> >
> >
> > The main intent of this thread is to try to define and standardize the
> way
> > > we are naming classes, in particular wrt to the namespace hierarchy.
> > > I understand that coding in C this seems a no-problem, but for
> languages
> > > that support/require namespaces this must be defined cleanly, at the
> > eolian
> > > level;
> > > to ensure that we will produce/generate conformant and standardized
> > > namespace hierarchy in differetn bindings.
> > > I mean: the Button class should be in the same namespace (Efl.Ui) in
> all
> > > different bindings we will produce.
> > >
> >
> > That is the intent. And in C we probably could (ab)use eo_prefix more to
> > have nice names despite long namespaces.
> >
> >
> > TBH I'm really surprised that a plan has not been done on this, I cannot
> > > really undestand how we expect to create a consistent and clean API if
> > > everyone choose "quite random names" (exageration intended and for
> > joking)
> > > imo we really need to write down the full hierarchy (also with planned
> > > classes) and discuss on that !
> > >
> >
> > Believe me or not, we've actually been trying to have consistent names :)
> >
> > I was actually assuming the generated doc would be a good way to verify
> > that the names are good.
> > The amazing work that's been done on the docs can help us already :)
> > https://www.enlightenment.org/develop/api/start
>
>
> Yes, that page should be our primary reference... but note that namespaces
> on that page are not the original ones, they are somehow manipulated to
> make
> the page more readable (IMO that page is "hiding a bug")
>
> for example, in the start page,  the Efl.Text interface is inside the
> Efl.Text namespace,
> while the correct place (giving the actual name) is in the Efl namespace
>
> Tomorrow I will generate and post a hierachy of namespaces/classes as they
> will
> come up in bindings (without doing any manipulations), so that we can
> discuss on that
> one.
>
>
> >
> > Should we open a phab ticket and list names that are thought to be
> > problematic?
> > Andy suggested to at least try to reduce the number of top-level
> > namespaces.
> > Some namespaces (Efl.Ui) are also quite messy.
> >
> > --
> > Jean-Philippe André
> > ------------------------------------------------------------
> > ------------------
> > Check out the vibrant tech community on one of the world's most
> > engaging tech sites, Slashdot.org! http://sdm.link/slashdot
> > _______________________________________________
> > enlightenment-devel mailing list
> > [email protected]
> > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
> >
>
> ------------------------------------------------------------------------------
> Check out the vibrant tech community on one of the world's most
> engaging tech sites, Slashdot.org! http://sdm.link/slashdot
> _______________________________________________
> enlightenment-devel mailing list
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
>


-- 
http://andywilliams.me
http://ajwillia.ms
------------------------------------------------------------------------------
Check out the vibrant tech community on one of the world's most
engaging tech sites, Slashdot.org! http://sdm.link/slashdot
_______________________________________________
enlightenment-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/enlightenment-devel

Reply via email to