http://bugs.freedesktop.org/show_bug.cgi?id=23785





--- Comment #6 from Krzysztof A. Sobiecki <[email protected]>  2009-09-10 
02:34:06 PST ---
NWN rendered correctly before 800f48258623f8caf25d013f44784edb7caa3f93(I have
tested several versions while bisecting) it also renders correctly on 7.5.1. 
Setting compiler.Base.Debug to 1 didn't helped at all. I added also several
fprintf, printf, radeon_print without any success.

Apparently it's a shader problem(shader in function names should be a clue).
When I have prepared small library containing:
void glLoadProgramNV(int a, int b, int c, char *sp){}.
Preloading, it had the similar effect as applaying your patch.

Also I have found on NWN forum that this problem is somewhat known.
Disabling GL_NV_vertex_program[1] in Mesa stops crashes. It only hides problem,
so I don't think it's solution.

1. http://nwn.bioware.com/forums/viewtopic.html?topic=659667&forum=72
2. http://nwn.bioware.com/forums/viewtopic.html?topic=655705&forum=72
3. http://nwn.bioware.com/forums/viewtopic.html?topic=688979&forum=72


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