http://bugs.freedesktop.org/show_bug.cgi?id=23785
--- Comment #6 from Krzysztof A. Sobiecki <[email protected]> 2009-09-10 02:34:06 PST --- NWN rendered correctly before 800f48258623f8caf25d013f44784edb7caa3f93(I have tested several versions while bisecting) it also renders correctly on 7.5.1. Setting compiler.Base.Debug to 1 didn't helped at all. I added also several fprintf, printf, radeon_print without any success. Apparently it's a shader problem(shader in function names should be a clue). When I have prepared small library containing: void glLoadProgramNV(int a, int b, int c, char *sp){}. Preloading, it had the similar effect as applaying your patch. Also I have found on NWN forum that this problem is somewhat known. Disabling GL_NV_vertex_program[1] in Mesa stops crashes. It only hides problem, so I don't think it's solution. 1. http://nwn.bioware.com/forums/viewtopic.html?topic=659667&forum=72 2. http://nwn.bioware.com/forums/viewtopic.html?topic=655705&forum=72 3. http://nwn.bioware.com/forums/viewtopic.html?topic=688979&forum=72 -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july -- _______________________________________________ Dri-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/dri-devel
