http://bugs.freedesktop.org/show_bug.cgi?id=22743
--- Comment #1 from Andre Maasikas <[email protected]> 2009-08-12 23:48:44 PST --- Seems it fails the max_index check in drawrangeelements when rendering player models. e.g: Mesa warning: glDraw[Range]Elements(start 0, end 126, count 240, type 0x1403, indices=(nil)) index=126 is out of bounds (max=125) Element Buffer 85 (size 480) Mesa warning: glDraw[Range]Elements(start 6, end 1495, count 5130, type 0x1403, indices=0xfad0ac4) index=1495 is out of bounds (max=1494) Element Buffer 0 (size 0) You can try if commenting out the return statement in this check or inside the game using gldrawelements fixes it (open console shift->ESC type: gl_mesh_drawrangeelements 0). -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july -- _______________________________________________ Dri-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/dri-devel
