http://bugs.freedesktop.org/show_bug.cgi?id=16157





--- Comment #11 from Shuang He <[EMAIL PROTECTED]>  2008-07-03 22:45:20 PST ---
(In reply to comment #10)
> Is the problem still with the glean glsl1 test?  Is it caused by the "2D
> Texture lookup with explicit lod (Vertex shader)" test?  Glean should not be
> running that test if GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS == 0.
> 
> I've commited the above-attached patch.
> 

it's now failing at texture3D(), computed coord, check following info:

Failed to initialize TTM buffer manager.  Falling back to classic.
FAILURE:
  Shader test: 2D Texture lookup with explicit lod (Vertex shader)
  Link error: Vertex program uses too many samplers.
FAILURE:
  Shader test: texture3D(), computed coord
  Expected color: 0, 0, 0.5, 0.5
  Observed color: 0, 0.00784314, 0.847059, 0
intelWaitIrq: drm_i915_irq_wait: -16


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