http://bugs.freedesktop.org/show_bug.cgi?id=16157
--- Comment #11 from Shuang He <[EMAIL PROTECTED]> 2008-07-03 22:45:20 PST --- (In reply to comment #10) > Is the problem still with the glean glsl1 test? Is it caused by the "2D > Texture lookup with explicit lod (Vertex shader)" test? Glean should not be > running that test if GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS == 0. > > I've commited the above-attached patch. > it's now failing at texture3D(), computed coord, check following info: Failed to initialize TTM buffer manager. Falling back to classic. FAILURE: Shader test: 2D Texture lookup with explicit lod (Vertex shader) Link error: Vertex program uses too many samplers. FAILURE: Shader test: texture3D(), computed coord Expected color: 0, 0, 0.5, 0.5 Observed color: 0, 0.00784314, 0.847059, 0 intelWaitIrq: drm_i915_irq_wait: -16 -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are on the CC list for the bug. ------------------------------------------------------------------------- Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! Studies have shown that voting for your favorite open source project, along with a healthy diet, reduces your potential for chronic lameness and boredom. Vote Now at http://www.sourceforge.net/community/cca08 -- _______________________________________________ Dri-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/dri-devel
