http://bugs.freedesktop.org/show_bug.cgi?id=15730





--- Comment #1 from Ove Kaaven <[EMAIL PROTECTED]>  2008-04-28 08:36:35 PST ---
So far, I've determined that it's probably not the glTexSubImage2D. Rather, the
glDisable(GL_TEXTURE_2D) seems to have a lot to do with it. The texture state
isn't emitted if texturing is disabled before a flush is provoked, or
something. I'll keep looking...


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