http://bugs.freedesktop.org/show_bug.cgi?id=11495





------- Comment #1 from [EMAIL PROTECTED]  2007-07-07 09:46 PST -------
(In reply to comment #0)
Can't say much for the bug itself, just some comments.

> (Suprisingly setting LIBGL_ALWAYS_INDIRECT=1 does NOT solve the problem.  In
> fact, it doesn't appear to be disabling DRI. For example, when using Mesa
> compiled without DRI, it takes a very long time for blender to draw it's 
> splash
> screen -- the borders are drawn one pixel at a time.  However, I do NOT see
> that effect when I use a DRI build with LIBGL_ALWAYS_INDIRECT=1.)
You may have aiglx enabled, in which case you get accelerated indirect
rendering.

> Setting the following env vars to 1 (one at time) does NOT solve the sculpting
> problem:
Most (all?) of them are no longer recognized, some are completely obsolete the
others have been replaced by driconf-style ones. About the only one which might
help with rendering problems is tcl_mode=0, but since your chip doesn't have
tcl in the first place it won't do anything... Try driconf if you want to play
around with driver settings (even though it won't help for your problem).

> MESA_NO_ASM
> MESA_NO_MMX
> MESA_NO_3DNOW
> MESA_NO_SSE
> MESA_NO_DITHER
It's highly unlikely these would help if it works correctly with software mesa
(and they don't do anything if you built linux-dri and not linux-dri-x86,
except the no_dither one).

> Various 3D games (e.g. GL-117, PPRacer, Supertuxkart, TORCS) seem to work fine
> on the same machine.
> 
> I'm happy to help debug the problem and provide any other information that I
> can.  Is there a way to determine which OpenGL calls are being made when the
> problem is occuring?
When you say 80% of the time nothing happens, the other (seemingly random?) 20%
it works completely correct or are there other errors?


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