> > > > Support for ATI_fs will be enabled automatically if texture_units is set > > to 6 (there is simply no useful way to expose this with less units). > > Are these really related? My understanding is that texture_units is > about the number of 'traditional' GL texture units exposed, and that > this is tunable because it has an impact on the maximum texture size > advertised. I don't see why that should affect shaders in any way.
Well I suppose you can error out the user if you don't have 6 units and they try to use more than they have in the shader... so it probably doesn't need to be connected to it... Dave. -- David Airlie, Software Engineer http://www.skynet.ie/~airlied / airlied at skynet.ie Linux kernel - DRI, VAX / pam_smb / ILUG ------------------------------------------------------- SF.Net email is Sponsored by the Better Software Conference & EXPO September 19-22, 2005 * San Francisco, CA * Development Lifecycle Practices Agile & Plan-Driven Development * Managing Projects & Teams * Testing & QA Security * Process Improvement & Measurement * http://www.sqe.com/bsce5sf -- _______________________________________________ Dri-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/dri-devel
