Paul Mackerras wrote:
Jerome Glisse writes:
If you find the guilty commit let me know :)
It appears to be this code in r300_state.c (line 1625):
#if 0 /* textures enabled ? */ if(rmesa->state.texture.tc_count>0){ rmesa->state.vertex_shader=SINGLE_TEXTURE_VERTEX_SHADER; } else { rmesa->state.vertex_shader=FLAT_COLOR_VERTEX_SHADER; } #endif
r300GenerateSimpleVertexShader(rmesa);
If I remove the r300GenerateSimpleVertexShader call and change the #if 0 to 1, it works again (well, as well as it did before :).
Paul.
Do you still see the same breakage with vertex buffer mode? The textures in neverball are broken for me in immediate mode with the latest cvs.
Cheers, Ben Skeggs.
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