Ben Skeggs writes: > Do you still see the same breakage with vertex buffer mode? The textures in > neverball are broken for me in immediate mode with the latest cvs.
No, I don't in fact, with vertex buffer mode it is mostly as good as before. The one difference I have noticed is that the first screen of pinball displays the background texture wrongly (half-width and repeated horizontally, and displaced and wrapped vertically), but if I get it to redraw it displays it correctly. Paul. ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click -- _______________________________________________ Dri-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/dri-devel
