Ben Skeggs writes:

> Do you still see the same breakage with vertex buffer mode?  The textures in
> neverball are broken for me in immediate mode with the latest cvs.

No, I don't in fact, with vertex buffer mode it is mostly as good as
before.  The one difference I have noticed is that the first screen of
pinball displays the background texture wrongly (half-width and
repeated horizontally, and displaced and wrapped vertically), but if I
get it to redraw it displays it correctly.

Paul.


-------------------------------------------------------
SF email is sponsored by - The IT Product Guide
Read honest & candid reviews on hundreds of IT Products from real users.
Discover which products truly live up to the hype. Start reading now.
http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click
--
_______________________________________________
Dri-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to