fallback). As for lesson20 I have no idea - try commenting out drawing code and checking which part creates a lockup.

Btw, I am getting a partial lockup with lesson20 even without r300_dri.so (when it is absent the driver falls back to software rendering), so it might be due to mode switching.

Lesson 20 have 3 points that causes lockups (maybe more).
They are all related.

the first is at line 258-259:
   glBindTexture(GL_TEXTURE_2D, texture[3]);
   glBegin(GL_QUADS);
        glBegin() is causing the lockup, but only when textures 1, 2, or 3.
if you change it to texture 4:
   glBindTexture(GL_TEXTURE_2D, texture[4]);
   glBegin(GL_QUADS);

The lesson will now run (until you press space).
To me it sounds rather strange that a texture causes the lockup.

This is indeed strange.. Is texture[4] used anywhere before ? Does the same happen with latest CVS ?


                   thank you !

                        Vladimir Dergachev


Rune Petersen



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