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------- Additional Comments From [EMAIL PROTECTED]  2004-08-03 16:17 -------
(In reply to comment #5)
> xscreensaver 4.16
> 
> the FGL 8800 has 128MB,
> glxinfo -l says:
>     GL_MAX_TEXTURE_SIZE = 2048
ok then looks like the problem only exists with really large textures.

> try 'flipscreen3d -geometry 1280x1024' (this reproduces the bug for me)
Yes that worked. The problem really seems to be caused by the overall size, not
the 2048 width of the created texture (since -geometry 1280x512 does not exhibit
any bugs). I've stepped through it with gdb, and you can also get all
interesting output with R200_DEBUG=texture - however, everything seems correct,
all 12 texture levels get uploaded with the correct parameters afaics. Hmm.        
   
   
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