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https://freedesktop.org/bugzilla/show_bug.cgi?id=960        
   




------- Additional Comments From [EMAIL PROTECTED]  2004-08-03 12:58 -------
What's the xscreensaver version?
Also, how much ram does your FGL 8800 have, how much is useable for textures
(look in the Xorg log file), and what does glxinfo -l say about maximum texture
size, and what resolution are you running at?
Obviously, the mip-mapped textures do not get created (or uploaded) for some reason.
When I try that screensaver (4.16) with 1280x1024, I get
flipscreen3d: error mipmapping 2048x1024 texture: (unknown)
flipscreen3d: turning on -wireframe. Works fine in lower resolutions.
flipscreen3d uses gluBuild2DMipmaps to scale the picture and build the mipmaps,
looks like it rounds up 1280 to 2048 (I thought it would round down to 1024, but
that's another topic).
That said, I hacked the maximum supported texture size to 2048 instead of the
1024 which is normally calculated for my 64MB card, and I saw exactly the
symptoms you describe. Looks like there might be a problem with mipmapping of
large textures, since I can't see a reason why that shouldn't work (a single
2048x1024 texture with mipmaps should only consume about 12MB of ram or so,
which fits very well within the texture ram of my card).        
   
   
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