On Mon, 05 Apr 2004 14:50:45 -0700
Ian Romanick <[EMAIL PROTECTED]> wrote:

> Paul Heldens wrote:
> 
> > I found on the list that this has always been broken in dri because of a
> > hardware issue.(?)
> > 
> > Example of affected apps; gtkradiant, blender,maya(hearsay)
> > 
> > Questions:
> > 
> > Is there any other way for an enduser to get around the inability of
> > drawing gl points larger than 1x1 pixel? perhaps a Mesa setting of
> > somekind?
> 
> The bug is in the application.  There is a query for an application to 
> determine the maximum point size, and the R200 driver returns 1.0.  The 
> driver cannot be held accountable for apps that don't follow the rules.

I can't test it right now, but IIRC the radeon drivers even limit the
size of antialiased points to 1. This seems to be compliant with the
specs, but wouldn't it be nicer to draw antialiased points as software
fallbacks and not limit their size (beyond the mesa limits, if there are
any), if the hardware doesn't support point antialiasing?

Regards,
  Felix


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