I found on the list that this has always been broken in dri because of a hardware issue.(?)
Example of affected apps; gtkradiant, blender,maya(hearsay)
Questions:
Is there any other way for an enduser to get around the inability of drawing gl points larger than 1x1 pixel? perhaps a Mesa setting of somekind?
The bug is in the application. There is a query for an application to determine the maximum point size, and the R200 driver returns 1.0. The driver cannot be held accountable for apps that don't follow the rules.
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