On Fri, 2004-01-23 at 03:45, Michel DÃnzer wrote:
On Fri, 2004-01-23 at 02:28, Michel DÃnzer wrote:
[...] (works with current libGL):
Actually, most if not all textured apps spew
[driAllocateTexture:577] unable to allocate texture
all over the place and seem to fall back to software rendering. In contrast to the other problem, this doesn't occur on R100. Reverting Ian's commit from Wednesday doesn't help.
But reverting Mesa/src/mesa/drivers/dri/common/texmem.c to revision 1.3 does. Keith, any idea what's up there?
I've lost the beginning of this thread - how should I reproduce the problem?
Keith
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