Finally some progress on this front! :)

I tracked down the lighting problems in the xscreensaver queens hack to
attenuation being broken. I noticed that the R200 DDK reference driver
does much more to handle it, in fact our driver doesn't seem to enable
it at all!

http://penguinppc.org/~daenzer/DRI/r200-attenuation.diff

makes things look much better in general, but in particular in bzflag.
:) I'd like to get a review from an OpenGL guru before committing it
though.

I'm curious if this helps with NWN. There are still minor problems, e.g.
in the xscreensaver endgame hack, but those might be related to colour
material (known to horribly break trackballs, e.g.).

BTW, I still get flickering in lightlab when enabling the object
specular colour, maybe it takes some more tweaking of the state atom
emit order, Andreas? :)


-- 
Earthling Michel DÃnzer      |     Debian (powerpc), X and DRI developer
Software libre enthusiast    |   http://svcs.affero.net/rm.php?r=daenzer



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