Finally some progress on this front! :) I tracked down the lighting problems in the xscreensaver queens hack to attenuation being broken. I noticed that the R200 DDK reference driver does much more to handle it, in fact our driver doesn't seem to enable it at all!
http://penguinppc.org/~daenzer/DRI/r200-attenuation.diff makes things look much better in general, but in particular in bzflag. :) I'd like to get a review from an OpenGL guru before committing it though. I'm curious if this helps with NWN. There are still minor problems, e.g. in the xscreensaver endgame hack, but those might be related to colour material (known to horribly break trackballs, e.g.). BTW, I still get flickering in lightlab when enabling the object specular colour, maybe it takes some more tweaking of the state atom emit order, Andreas? :) -- Earthling Michel DÃnzer | Debian (powerpc), X and DRI developer Software libre enthusiast | http://svcs.affero.net/rm.php?r=daenzer ------------------------------------------------------- This SF.net email is sponsored by: Perforce Software. Perforce is the Fast Software Configuration Management System offering advanced branching capabilities and atomic changes on 50+ platforms. Free Eval! http://www.perforce.com/perforce/loadprog.html -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
