> One problem is with texture_env_combine stuff. The game tries > to use alpha mode GL_MODULATE + GL_CONSTANT + GL_PRIMARY_COLOR. > These cards require that one argument is GL_TEXTURE and the > other one isn't :(
Can users set a flag (e.g. environment variable) that will rather do "nothing" than hitting software fallbacks? > Unfortunately ut2k3 does this all the time. Disable "projectors" in the UI. > I'm fairly sure I tried the game under Windows once and it > didn't seem to hit fallbacks this hard. The game actually is quite playable on a G450 + 1 GHz CPU with the D3D renderer here. > So I'm wondering if you have some special > handling for Matrox cards under Windows? UT2003's D3D renderer respects the D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR caps bit and overrides the MaxSimultaneousTextures caps bit to 2 as the driver lies about it. FWIW, a G450 is below minimum system requirements and I'm curious to hear how well cards like the Radeon 8500, which currently is the fastest DRI accelerated card out there if I'm not mistaken, handle running the game. -- Daniel, Epic Games Inc. ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
