On Sun, Sep 14, 2003 at 07:15:50PM -0400, Daniel Vogel wrote: > I'm curious as well - does, Unreal Tournament 2003 work with DRI drivers? If > not, why not :)
Well I have ut2k3 demo running on my Matrox G450 but it hits software fallbacks constantly. One problem is with texture_env_combine stuff. The game tries to use alpha mode GL_MODULATE + GL_CONSTANT + GL_PRIMARY_COLOR. These cards require that one argument is GL_TEXTURE and the other one isn't :( A bigger problem however is projective texturing. The WARP microcode we have can't do projective texturing and multitexturing at the same time. Unfortunately ut2k3 does this all the time. I'm fairly sure I tried the game under Windows once and it didn't seem to hit fallbacks this hard. So I'm wondering if you have some special handling for Matrox cards under Windows? I hack around these problems the game is somewhat playabale in the indoor map. The outdoor map is way too slow. -- Ville Syrj�l� [EMAIL PROTECTED] http://www.sci.fi/~syrjala/ ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
