On Tue, 2003-07-29 at 01:14, Roland Scheidegger wrote:
> Ian Romanick wrote:
> > Roland Scheidegger wrote:
> > 
> >> These changes (not sure if the cvs I got has all of them, got 
> >> r200_state.c version 1.16) change lighting considerably in NWN. 
> >> However, it's still not correct, it is too dark now.
> >> I've uploaded a new picture (especially weird is IMHO the highlighted 
> >> door which is now completely black):
> >> http://homepage.hispeed.ch/rscheidegger/nwn_newlight.jpg
> >>
> >> How it should look like:
> >> http://homepage.hispeed.ch/rscheidegger/nwn_without_tcl.jpg
> >>
> >> and how it looked before these changes:
> >> http://homepage.hispeed.ch/rscheidegger/nwn_with_tcl.jpg
> > 
> > 
> > As an aside, I just noticed that this screenshot shows the "red polygon" 
> > bug that people have noticed in the Juggler Viewperf test.  The red 
> > seems to be gone, so I wonder if the Viewperf test is also "fixed."
> Unfortunately, no this is not fixed. This is what I refered to as 
> "flickering textures" (probably not the accurate term, as it doesn't 
> seem to be related really with textures) - it is not present in this 
> screenshot, but that seems to be pure coincidence, it's still very 
> present in the game, though in the area with the screenshot I no longer 
> seem to get red flashes, only blue, green, yellow and brown ones...

This together with the fact that it only happens with (or at least is
magnified by) many light sources (only occurs with three lamps in
BillardGL, only with a number of bullets in flight in bzflag) has lead
me to call this the 'some vertices have random colors with many lights'
bug. :)


-- 
Earthling Michel Dänzer   \  Debian (powerpc), XFree86 and DRI developer
Software libre enthusiast  \     http://svcs.affero.net/rm.php?r=daenzer



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