On Tue, Mar 11, 2003 at 11:01:59AM -0500, Mike A. Harris wrote:
 > On x86_64 (probably any 64bit arch also, but I haven't tested
 > ia64 or alpha yet), tuxracer experiences texture corruption on
 > ice patches and the sides of some hills.  This is occurs on the
 > very first race, so it's not hard to reproduce.  AS you're 
 > gliding along, the grey patch approaches and flickers terribly, 
 > but the portions that are white snow seem to work fine.

Wierd. I used a radeon 7500 to develop the x86-64 agpgart code,
_and_ I used tuxracer almost exclusively to test it, and hadn't
noticed any problems.  I'll upgrade X to our latest beta rpm
in a while, and see if I can reproduce here, as its been a while
since I tested it (definitly before 4.3.0 came out).

 > Just wondering if anyone else experiences this on 64bit archs 
 > with tuxracer to help determine if it might be a bug in the game, 
 > or a bug on the X side of things.

It sounds like a DRI regression, although it could also be something
as subtle as toolchain problems. During early agpgart development,
broken gcc's made some really wacky effects happen in tuxracer 8-)

        Dave

-- 
| Dave Jones.        http://www.codemonkey.org.uk
| SuSE Labs


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