On Tue, Mar 11, 2003 at 11:01:59AM -0500, Mike A. Harris wrote:
> On x86_64 (probably any 64bit arch also, but I haven't tested
> ia64 or alpha yet), tuxracer experiences texture corruption on
> ice patches and the sides of some hills. This is occurs on the
> very first race, so it's not hard to reproduce. AS you're
> gliding along, the grey patch approaches and flickers terribly,
> but the portions that are white snow seem to work fine.
Wierd. I used a radeon 7500 to develop the x86-64 agpgart code,
_and_ I used tuxracer almost exclusively to test it, and hadn't
noticed any problems. I'll upgrade X to our latest beta rpm
in a while, and see if I can reproduce here, as its been a while
since I tested it (definitly before 4.3.0 came out).
> Just wondering if anyone else experiences this on 64bit archs
> with tuxracer to help determine if it might be a bug in the game,
> or a bug on the X side of things.
It sounds like a DRI regression, although it could also be something
as subtle as toolchain problems. During early agpgart development,
broken gcc's made some really wacky effects happen in tuxracer 8-)
Dave
--
| Dave Jones. http://www.codemonkey.org.uk
| SuSE Labs
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