On Die, 2003-03-11 at 17:01, Mike A. Harris wrote:
> On x86_64 (probably any 64bit arch also, but I haven't tested
> ia64 or alpha yet), tuxracer experiences texture corruption on
> ice patches and the sides of some hills.  This is occurs on the
> very first race, so it's not hard to reproduce.  AS you're 
> gliding along, the grey patch approaches and flickers terribly, 
> but the portions that are white snow seem to work fine.
> 
> This is using XFree86 4.3.0 on a Radeon 7500 under a 64bit kernel 
> with 64bit X.  Everything is stable (doesn't crash), just the 
> graphic glitches described above.
> 
> Just wondering if anyone else experiences this on 64bit archs 
> with tuxracer to help determine if it might be a bug in the game, 
> or a bug on the X side of things.

Have you verified it's 64 bit specific at all? This sounds like the
known tuxracer problem with environment mapping, which is a tuxracer bug
strictly speaking (it should use polygon offsets) but can be worked
around with RADEON_TCL_FORCE_DISABLE=1.


-- 
Earthling Michel D�nzer (MrCooper)/ Debian GNU/Linux (powerpc) developer
XFree86 and DRI project member   /  CS student, Free Software enthusiast



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