On Fri, 2003-02-28 at 12:19, Sven Luther wrote: > So, No 2D windows on the face of rotating cubes ?
Once your 2D windows are textures the rest is very much free, including scaling, rotation occlusion and alpha blending. You can use it to build the base X interfaces then worry about exposing the wackier bits to users. ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
