On Sun, 2002-06-23 at 15:44, [EMAIL PROTECTED] wrote:
> Michel =?ISO-8859-1?Q?D=E4nzer?= writes:
>  > On Sun, 2002-06-23 at 12:45, [EMAIL PROTECTED] wrote:
>  > > 
>  > > 
>  > >  > Anyhow, glxgears really isn't an important benchmark, how do 'real' =
>  > > apps
>  > >  > perform?
>  > > 
>  > > OK, found the 't' key in bzflag - I get around 35 fps on my 7500 DDR,
>  > > 1800+ Athlon, A7M266-D motherboard. I seem to remember someone saying
>  > > they were getting 150, but I can't remember what card/cpu they had.
>  > 
>  > Could have been me. It gives me around 150 fps in 1280x854x32 on this
>  > TiBook/667 with an M7 aka 7500 Mobility, and around 200 fps in
>  > 1280x960x32 on an Athlon 900 box at work with a 7500. That's with all
>  > detail settings at max, 'except' dithering is off. I guess the extra 50
>  > fps are due to bandwidth between chip and VRAM and/or the size of the
>  > latter.
>  > 
> 
> Just to say that the 35 fps is at 1280x1024x32. Turning dithering on
> or off makes very little difference to the frame rate. All others are
> at max.

One additional note: those numbers were with bzflag 1.7e4. 1.7e6 only
gives around 100 fps on the TiBook. :/

Also, the numbers are from a simple map. On a more complicated map, when
lots of stuff like buildings with lots of walls is visible, the
framerate is significantly lower.


-- 
Earthling Michel D�nzer (MrCooper)/ Debian GNU/Linux (powerpc) developer
XFree86 and DRI project member   /  CS student, Free Software enthusiast


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