On Sun, 2002-06-23 at 15:44, [EMAIL PROTECTED] wrote: > Michel =?ISO-8859-1?Q?D=E4nzer?= writes: > > On Sun, 2002-06-23 at 12:45, [EMAIL PROTECTED] wrote: > > > > > > > > > > Anyhow, glxgears really isn't an important benchmark, how do 'real' = > > > apps > > > > perform? > > > > > > OK, found the 't' key in bzflag - I get around 35 fps on my 7500 DDR, > > > 1800+ Athlon, A7M266-D motherboard. I seem to remember someone saying > > > they were getting 150, but I can't remember what card/cpu they had. > > > > Could have been me. It gives me around 150 fps in 1280x854x32 on this > > TiBook/667 with an M7 aka 7500 Mobility, and around 200 fps in > > 1280x960x32 on an Athlon 900 box at work with a 7500. That's with all > > detail settings at max, 'except' dithering is off. I guess the extra 50 > > fps are due to bandwidth between chip and VRAM and/or the size of the > > latter. > > > > Just to say that the 35 fps is at 1280x1024x32. Turning dithering on > or off makes very little difference to the frame rate. All others are > at max.
One additional note: those numbers were with bzflag 1.7e4. 1.7e6 only gives around 100 fps on the TiBook. :/ Also, the numbers are from a simple map. On a more complicated map, when lots of stuff like buildings with lots of walls is visible, the framerate is significantly lower. -- Earthling Michel D�nzer (MrCooper)/ Debian GNU/Linux (powerpc) developer XFree86 and DRI project member / CS student, Free Software enthusiast ------------------------------------------------------- Sponsored by: ThinkGeek at http://www.ThinkGeek.com/ _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
