No luck...  Same thing when running those three apps...  

I thought I might have more luck with a full screen app...  UT does the
same thing, though.  gltron is a little different.  The inital screen you
get when the game starts comes up fine.  When I tell it to start a new
game, though, the screen goes blank and all I get are light trails where
the usual trail would be from the players.  No walls, floors, players,
etc.

Here's the output when setting LIBGL_DEBUG to verbose and running gears.

[ adamk@sorrow ~ ]$ gears -info
libGL: XF86DRIGetClientDriverName: 4.0.1 radeon (screen 0)
libGL: OpenDriver: trying /usr/X11R6/lib/modules/dri/radeon_dri.so
libGL: OpenDriver: trying /usr/X11R6/lib/modules/dri/radeon_dri.so
drmOpenByBusid: busid is PCI:1:0:0
drmOpenDevice: minor is 0
drmOpenDevice: node name is /dev/dri/card0
drmOpenDevice: open result is 4, (OK)
drmOpenByBusid: drmOpenMinor returns 4
drmOpenByBusid: drmGetBusid reports PCI:1:0:0
0 rmesa 0x8050358 sarea 0x40017898
GL_RENDERER   = Mesa DRI Radeon 20010624 AGP 4x x86/MMX/SSE
GL_VERSION    = 1.2 Mesa 4.0.1
GL_VENDOR     = Tungsten Graphics, Inc.
GL_EXTENSIONS = GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_env_add
GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_clip_volume_hint GL_EXT_convolution GL_EXT_compiled_vertex_array
GL_EXT_histogram GL_EXT_packed_pixels GL_EXT_polygon_offset
GL_EXT_rescale_normal GL_EXT_texture3D GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_object
GL_EXT_texture_lod_bias GL_EXT_vertex_array GL_IBM_rasterpos_clip
GL_MESA_window_pos GL_NV_texgen_reflection GL_SGI_color_matrix
GL_SGI_color_table
7995 frames in  5.001 seconds = 1598.680 FPS
8082 frames in  5.000 seconds = 1616.400 FPS

On Sat, 23 Feb 2002, Keith Whitwell wrote:

> 
> The only thing I can say at this point is that I've committed a bunch of stuff
> in quick succession - can you make sure it's all uptodate & built correctly?
> 
> Keith
> 


_______________________________________________
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to