> > > > > The problem is that Mesa 3.4 only supported two texture units (there were
> > > > > some bitfields that didn't have room for more bits).  In Mesa 3.5 and
> > > > > later the limit is eight.  It shouldn't be hard to enable the third unit
> > > > > on the mesa-4-0 branch.
> >
> > Just to forewarn everyone, I'd like to discuss adding this support for the
> > Radeon at Monday's dev chat.  I like to be able to ask questions and look at
> > stuff in cscope in real-time. :)  I'd also like to discuss the state of
> > texture memory management.  Again, this is just forewarning so that people
> > can mentally prepare themselves. :)
> 
> What is cscope ?

http://cscope.sf.net/

cscope is an interactive source browser.  It lets you make queries like
"show me everywhere the function foo() is called" or "show me all occurances
of the symbol bar".  It's really, really handy, especially for learning new
code.

The way I've been using it is to build a database, then do all my searching
off that.

find . -name '*.[ch]' > cscope.files
cscope -bkqu

Then run it as 'cscope -dq' to use the generated database.  Nice and fast!

-- 
Tell that to the Marines!

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