I have recently upgraded my machine to a Athlon 1.2GHz+MSIK7Master (266DDR
FSB) from a K6-2 I have kept the same video card G400MAX which has been
working well in my old set up for some time.
I seem to have found a problem I have been unable to track down as yet and
was wondering if anyone else has found any idea what the problem is.
I am using the current XFree86-cvs and all linux kernels that I have tested
(2.4.x only) I am unable to reliably run Q3 1.27g. I am having to run the
AGPGart driver with try_unsupported.
If I select to start at the beginning of single player the game freezes
within seconds. If I turn off the compiled vertex arrays then the game
doesn't freeze but every few seconds the screen flashes what appears to be a
heavily zoomed texture. It doesn't seem to matter what AGP settings I use or
BIOS options I use. Strange thing is, it does seem to otherwise be stable.
Q2 which also uses the compiled vertex array extension works fine as long as
I have left it running, as do any other GL programs I have tried
(XScreensaver etc).
The whole machine doesn't lock up but the X process seems to get stuck in a
loop or something (deadlock?). Running top on my Psion shows X using all CPU
time, but killing the Q3 process does not make any difference, the only way
of returning the system to a useful state is to kill the X process. There
does not appear to be any telling messages in the log either. I have tried
running with LIBGL_DEBUG enabled but it doesn't report anything out of the
ordinary.
I will next try a debug build of X and try to track this down, however I do
not fully understand the full workings of the code yet...
--
Steven Newbury [EMAIL PROTECTED]
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