I have recently upgraded my machine to a Athlon 1.2GHz+MSIK7Master (266DDR 
FSB) from a K6-2 I have kept the same video card G400MAX which has been 
working well in my old set up for some time.

I seem to have found a problem I have been unable to track down as yet and 
was wondering if anyone else has found any idea what the problem is.

I am using the current XFree86-cvs and all linux kernels that I have tested 
(2.4.x only) I am unable to reliably run Q3 1.27g.  I am having to run the 
AGPGart driver with try_unsupported.

If I select to start at the beginning of single player the game freezes 
within seconds.  If I turn off the compiled vertex arrays then the game 
doesn't freeze but every few seconds the screen flashes what appears to be a 
heavily zoomed texture.  It doesn't seem to matter what AGP settings I use or 
BIOS options I use.  Strange thing is, it does seem to otherwise be stable.  
Q2 which also uses the compiled vertex array extension works fine as long as 
I have left it running, as do any other GL programs I have tried 
(XScreensaver etc).

The whole machine doesn't lock up but the X process seems to get stuck in a 
loop or something (deadlock?).  Running top on my Psion shows X using all CPU 
time, but killing the Q3 process does not make any difference, the only way 
of returning the system to a useful state is to kill the X process.  There 
does not appear to be any telling messages in the log either.  I have tried 
running with LIBGL_DEBUG enabled but it doesn't report anything out of the 
ordinary.  

I will next try a debug build of X and try to track this down, however I do 
not fully understand the full workings of the code yet...
-- 
Steven Newbury [EMAIL PROTECTED]


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