Andy Isaacson wrote:

>On Wed, Jun 13, 2001 at 12:17:34PM -0400, Karl Lessard wrote:
>
>>Hi everybody,
>>
>>this patch fixes some problems in texturing in the mga driver.
>>
>>1) It fixes a texture corruption problem, as the mga driver did not use 
>>the right texture format in some case
>>      ( I've seen that when an application wants to store a texture in 
>>RGB5_A1, but it is actually stored in ARGB8 by Mesa).
>>
>>2) I've enabled again the hardware acceleration for GL_DECAL texture 
>>function, for both single and multi-texturing. Blending in single 
>>texturing needs to be emulated through multi-texturing, and problems 
>>with multi-texturing were probably relied to the bug above (as in Tribes2).
>>
>>That way, anybody who tries to play Tribes2 with a mga board will be 
>>impressed by the improvment made by this patch. Please, try it!
>>
>
>Wow.  This patch takes Tribes2 from "utterly unplayable at 0.5 FPS" to
>"at least I can look around and shoot at stuff" at something like 10 or
>20 FPS.  (G400 OEM 32MB, dual PIII 666.)  I'm still not sure it's up to
>snuff with the Windows version, but this is a huge improvement.
>

If you observe that some scenes a slower that others, make sure that 
you've disable the CVA extension before running the game by setting to 
"1" the option "disableExtCompiledVertexArray" in you ClientPrefs file. 
It seems to be a bottle-neck of the driver.

>
>
>Thanks, Karl!
>
No problem Andy! :)

Karl


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