On Wed, Jun 13, 2001 at 12:17:34PM -0400, Karl Lessard wrote:
> Hi everybody,
> 
> this patch fixes some problems in texturing in the mga driver.
> 
> 1) It fixes a texture corruption problem, as the mga driver did not use 
> the right texture format in some case
>       ( I've seen that when an application wants to store a texture in 
> RGB5_A1, but it is actually stored in ARGB8 by Mesa).
> 
> 2) I've enabled again the hardware acceleration for GL_DECAL texture 
> function, for both single and multi-texturing. Blending in single 
> texturing needs to be emulated through multi-texturing, and problems 
> with multi-texturing were probably relied to the bug above (as in Tribes2).
> 
> That way, anybody who tries to play Tribes2 with a mga board will be 
> impressed by the improvment made by this patch. Please, try it!

Wow.  This patch takes Tribes2 from "utterly unplayable at 0.5 FPS" to
"at least I can look around and shoot at stuff" at something like 10 or
20 FPS.  (G400 OEM 32MB, dual PIII 666.)  I'm still not sure it's up to
snuff with the Windows version, but this is a huge improvement.

Thanks, Karl!

-andy

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