On Sat, May 05, 2001 at 04:56:40PM -0500, opium forthemasses wrote:
> I compiled from CVS ( May 4, 11:57pm), and everything works beautifully..
> 
> Direct Rendering, "gears" app reports 500+ fps, Maya for Linux works like a 
> charm.  So much better than the Maya Windows environment.  I can now do more 
> than 1 thing at a time now.
> 
> Athlon K7, Matrox G400, RedHat 7.0 with CVS X, 2.4.3-xfs kernel

Nice to hear the report.

> Notes:
> 
> I came across an issue when setting compile options for the kernel as K7.  I 
> came up with an _mmx error.  I compiled as a PIII and things worked fine.
> 
> Also, a feature/bug.  While in the Maya app, while rendering, if I go to a 
> virtual console, Maya seems to block.  It surrenders the cycles to the 
> virtual console.  When I go back into X, it resumes fine.  I dont know if I 
> would consider this a bug or not, since it is nice to to have cycles to do 
> work in virtual console.  I think it is related to glxChooseVisual?

Yes, the problem is that when we surrender to the virtual console we
don't know what you're running. There are other things drawing on the
screen, so we have to grab the lock and hold it. That does mean that the
next time Maya tries to draw something it will hand waiting for the
lock. It's really the only safe and correct thing we can do.

                                                  - |Daryll

_______________________________________________
Dri-devel mailing list
[EMAIL PROTECTED]
http://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to