https://bugs.freedesktop.org/show_bug.cgi?id=100070
--- Comment #10 from Marek Olšák <[email protected]> ---
I have a basic initial fix for the grass issue. It works as follows.
The GLSL discard call site sets a flag that the pixel should be killed, but
doesn't kill the thread. The thread is killed at the end of the shader.
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