https://bugs.freedesktop.org/show_bug.cgi?id=100070

--- Comment #10 from Marek Olšák <[email protected]> ---
I have a basic initial fix for the grass issue. It works as follows.

The GLSL discard call site sets a flag that the pixel should be killed, but
doesn't kill the thread. The thread is killed at the end of the shader.

-- 
You are receiving this mail because:
You are the assignee for the bug.
_______________________________________________
dri-devel mailing list
[email protected]
https://lists.freedesktop.org/mailman/listinfo/dri-devel

Reply via email to