From: Brian Starkey <[email protected]>
The horizontal and vertical flip flags were the wrong way around,
causing reflect-x to result in reflect-y being applied and vice-versa.
Fix them.
Fixes: ad49f8602fe8 ("drm/arm: Add support for Mali Display Processors")
Signed-off-by: Brian Starkey <[email protected]>
Signed-off-by: Liviu Dudau <[email protected]>
---
drivers/gpu/drm/arm/malidp_planes.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/drivers/gpu/drm/arm/malidp_planes.c
b/drivers/gpu/drm/arm/malidp_planes.c
index 8c5ce36147f3..629f634872a4 100644
--- a/drivers/gpu/drm/arm/malidp_planes.c
+++ b/drivers/gpu/drm/arm/malidp_planes.c
@@ -221,9 +221,9 @@ static void malidp_de_plane_update(struct drm_plane *plane,
if (plane->state->rotation & DRM_ROTATE_MASK)
val = ilog2(plane->state->rotation & DRM_ROTATE_MASK) <<
LAYER_ROT_OFFSET;
if (plane->state->rotation & DRM_REFLECT_X)
- val |= LAYER_V_FLIP;
- if (plane->state->rotation & DRM_REFLECT_Y)
val |= LAYER_H_FLIP;
+ if (plane->state->rotation & DRM_REFLECT_Y)
+ val |= LAYER_V_FLIP;
/*
* always enable pixel alpha blending until we have a way to change
--
2.11.0
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