On 3/24/19 1:21 PM, Allan Sandfeld Jensen wrote:

As for the code you showed, that is so 90s. Please enable anti-aliasing, and
try again. Or do any kind of advanced pattern or line endings and joins.

Again: we are talking here about something like an oscilloscope, where we have to draw a polyline as fast as possible.

Do you really expect "anti-aliasing, advanced pattern or line endings and joins" anyhow relevant, when a curve of many points has to be rendered several times a second.

But o.k. let's enable antialiasing:

now the performance is so horrible, that I had to reduce the number of points from 100000 to 1000:

- Raster 10561
- X11 1566

( Note that 1000 points with antialiasing take longer than 100000 without )

How is this helpful for your statement about "Software Rendering being faster" and why do we have to talk about antialiasing, when it ends up in a total performance disaster for both backends ?

Come on this is a technical discussion - not about winning. I have no problem with being corrected, but you have to come up with some relevant facts.

Uwe




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