On Sonntag, 24. März 2019 09:36:48 CET Denis Shienkov wrote:
> Allan,
> 
>  > And typically using the OpenGL backed will be even faster unless you
> 
> need to run X11 remotely.
> 
> Do you mean that OpenGL via EGLFS, without of X11 is faster? For QtWidgets?
> 
No, I mean that if you take X11 over the network and run a client remotely, 
the raster engine will require a higher bandwidth than the native X11 engine. 
If you run locally, the OpenGL engine is the fastest for stuff like image 
blitting  and scaling, but no need to use EGLFS.

'Allan


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