I'll find out who wrote that and why.

In our license management systems, there happen to be exactly 12 "platforms" 
codified, so it's possible someone in marketing looked at a copy of that list 
in Salesforce or something. That list is:

- X11
- Embedded Linux
- Windows (desktop Windows)
- macOS
- Embedded Windows (i.e. Windows CE, and therefore obsolete)
- Android
- QNX
- VxWorks (which isn't actually an officially supported platform yet aside from 
that fork of 5.5)
- INTEGRITY
- iOS (tvOS and watchOS aren't yet officially supported either but use the same 
license platform as iOS)
- UWP (WinRT / Windows Runtime)
- Embedded Android (obsolete?)

Symbian and S40 used to be there too.

> On Aug 24, 2017, at 2:05 PM, Thiago Macieira <[email protected]> 
> wrote:
> 
> On Thursday, 24 August 2017 14:00:01 PDT Thiago Macieira wrote:
>> PS: it also says "Artificial Intelligence" in "The Backbone" part. How is
>> that relevant to Qt or where is it exposed in Qt?
> 
> It also says "12+ supported platforms". Where does that number come from? I 
> can count 7:
> 
> - Linux
> - Windows
> - macOS
> - Android
> - iOS / tvOS / watchOS
> - QNX
> - INTEGRITY
> 
> Even if you split the Apple embedded platforms, that's still 9. WinRT 
> shouldn't be split from Windows, since it's still Windows; Embedded Linux is 
> still Linux and so are all the different Linux distributions.
> 
> Don't add FreeBSD there just because I like developing with it more than on 
> macOS.
> 
> -- 
> Thiago Macieira - thiago.macieira (AT) intel.com
>  Software Architect - Intel Open Source Technology Center
> 
> _______________________________________________
> Development mailing list
> [email protected]
> http://lists.qt-project.org/mailman/listinfo/development

-- 
Jake Petroules - [email protected]
The Qt Company - Silicon Valley
Qbs build tool evangelist - qbs.io

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