Hi sorry for the noise, i found a problem with my builds scripts somehow no opengl option is set at all, and angle is chosen as default then, so i did not detect thatz problem earlier.
Regards,
Gunnar
Gesendet: Dienstag, 16. Dezember 2014 um 16:21 Uhr
Von: "Agocs Laszlo" <[email protected]>
An: "Gunnar Roth" <[email protected]>, "[email protected]" <[email protected]>
Betreff: Re: [Development] when building a -opengl dynamic win32 config, gui still depends on libgles2.dll
Von: "Agocs Laszlo" <[email protected]>
An: "Gunnar Roth" <[email protected]>, "[email protected]" <[email protected]>
Betreff: Re: [Development] when building a -opengl dynamic win32 config, gui still depends on libgles2.dll
Hi,
It is not normal at all. In such builds no Qt DLLs should have a dependency on opengl32.dll, libEGL.dll or libGLESv2.dll.
BR,
Laszlo
From: [email protected] <[email protected]> on behalf of Gunnar Roth <[email protected]>
Sent: Tuesday, December 16, 2014 4:19 PM
To: [email protected]
Subject: [Development] when building a -opengl dynamic win32 config, gui still depends on libgles2.dll
Sent: Tuesday, December 16, 2014 4:19 PM
To: [email protected]
Subject: [Development] when building a -opengl dynamic win32 config, gui still depends on libgles2.dll
Hi,
when building a -opengl dynamic win32 config, gui still depends on libgles2.dll. Is this by intent? I thought the dynamic build would load the open gl dll dynamically and choose whatever suits best.
This also means that for a pure widget based app, i still have to deploy the angle dll.
Regards,
Gunnar
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