On Sun, Oct 12, 2014 at 8:56 PM, Sean Harmer <[email protected]> wrote: > Hi, > > just a quick heads up that Qt3D's wip/newapi branch now displays content > usign threaded rendering on windows. I've tested with MSVC 2012 OpenGL > x86_64 build with nVidia driver. Your mileage may vary with other > drivers, compilers and OpenGL configurations. I wouldn't be surprised to > find a few places need tweaks with a dynamic OpenGL build.
Angle doesn't do multithreaded rendering, will it be possible to use Qt3D on Angle? > > There's still a crash on exit bug which I'm working on but if people > wish to contribute, using windows should now also be an option. > > We will also test some OpenGL ES 2/3 platforms soon and try to extend > our CI coverage to these platforms. > > Cheers, > > Sean > > -- > Dr Sean Harmer | [email protected] | Managing Director UK > Klarälvdalens Datakonsult AB, a KDAB Group company > Tel. Sweden (HQ) +46-563-540090, USA +1-866-777-KDAB(5322) > KDAB - Qt Experts - Platform-independent software solutions > > _______________________________________________ > Development mailing list > [email protected] > http://lists.qt-project.org/mailman/listinfo/development _______________________________________________ Development mailing list [email protected] http://lists.qt-project.org/mailman/listinfo/development
