In fact d3d11 is dynamically loaded in ANGLE. It allows us to enable d3d11 code when building. I have build with vs2013 and works fine on windows xp (only d3d9 is loaded) and 8.1
In n libGLESv2.pro, remove angle_d3d11: \ LIBS_PRIVATE += -ldxgi -ld3d11 and done build for xp is a little complicate because dx headers in windows sdk v7.1A miss something. i use win8.1 headers instead. _______________________________________________ Development mailing list [email protected] http://lists.qt-project.org/mailman/listinfo/development
