On 06.09.2012 11:13, ext Wehmer, Matthias wrote:
Hi everybody,
did anyone try to use the QOpenGLFunctions object. I'm currently
struggling with uploading my custom texture (simple uchar array) to
the fragment shader. The problem is the following: As there is no
solution via the QSGShaderProgram yet, I tried to use QOpenGLFunctions
as it is described and explained here
(http://qt-project.org/doc/qt-5.0/qopenglfunctions.html#openGLFeatures) and
as it is used by the ShaderProgram anyway. Unfortunately the
glBindTexture(...) method is not declared in the header, it is just
missing. Does anyone know whether this is intended (then the example
in the api should be changed I think) or was it accidentally
forgotten? There are also some other important functions from the
OpenGL ES standard missing, I think. Did someone already address this
problem?
Greetings
Matthias
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It was intended. The reason glBindTexture() is not part of
QOpenGLFunctions, is that we assume basic OpenGL functions (OpenGL
1.0/1.1) are available on all platforms, and don't need to be resolved.
Cheers,
Kim
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