Hi everybody,

did anyone try to use the QOpenGLFunctions object. I'm currently struggling 
with uploading my custom texture (simple uchar array) to the fragment shader. 
The problem is the following: As there is no solution via the QSGShaderProgram 
yet, I tried to use QOpenGLFunctions as it is described and explained here 
(http://qt-project.org/doc/qt-5.0/qopenglfunctions.html#openGLFeatures) and as 
it is used by the ShaderProgram anyway. Unfortunately the glBindTexture(...) 
method is not declared in the header, it is just missing. Does anyone know 
whether this is intended (then the example in the api should be changed I 
think) or was it accidentally forgotten? There are also some other important 
functions from the OpenGL ES standard missing, I think. Did someone already 
address this problem?

Greetings
 Matthias
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