Thanks for pointing out the dependency, but it seems that replacing the QtQuick2 has bigger effort than adding the opengl support.
-----Original Message----- From: development-bounces+song.7.liu=nokia....@qt-project.org [mailto:development-bounces+song.7.liu=nokia....@qt-project.org] On Behalf Of Alpert Alan (Nokia-MP/Brisbane) Sent: Tuesday, August 14, 2012 2:50 PM To: development@qt-project.org Cc: Han Maokun (Nokia-MP/Beijing) Subject: Re: [Development] About QML depends on opengl On Fri, 10 Aug 2012 11:18:59 ext Thomas McGuire wrote: > Hi, > > On Friday 10 August 2012 10:56:27 song.7....@nokia.com wrote: > > >From the code, it seems that QML will depend on the opengl, but is > > >there a way to remove such dependency ? > > > > Because our platform doesn't support opengl yet. > > It is not possible to remove the OpenGL dependency, the scenegraph > code is quite deeply integrated into the QtQuick UI elements. > What you can do is use llvmpipe + mesa to get somewhat faster software > rendering. It's also worth pointing out that it isn't QML that depends on openGL, it's the QtQuick 2.0 module. You can create your own GUI primitives or controls which use software painting, and then use them in QML instead of QtQuick. -- Alan Alpert _______________________________________________ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development _______________________________________________ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development