On 07/04/2012 08:33 PM, Thiago Macieira wrote: > And you also need to tell me that the classes are generally useful, even > outside of any relation to OpenGL (which was their original goal).
Qwt would also have interest interest in classes like QPointF3D, but this is not what QVector3D is ( or at least in Qt4 was ). As far as I understood QVector3D is designed as a helper class for drawing and IMHO should stay in QtGui as long as it is not implemented with a more common use case in mind. But even with a different class design I agree with Thiago that it doesn't need to be QtCore where to move the class. Together with related algorithms ( often implemented, but not part of the API ) it could be indeed a valuable module. What I would like to see in QtCore is what I had expected from a name like QVector2D: a template for 2-dimensional arrays ( or more ) like QVector. Uwe _______________________________________________ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development