On segunda-feira, 20 de fevereiro de 2012 14.17.29, gunnar.sle...@nokia.com wrote: > > How about we leave it defined to double in all platforms and deprecate it? > > On embedded, this has the side effect that QML items would grow in size, and > quite significantly as well. In addition, parts of scenegraph rendering > would be slower as matrix multiplications are now double-base. These were > the reasons for suggesting defining it to a float rather than a double in > the first place.
Why would it grow in size if we change the QML items to float, which was the original intention? You missed this line after the code: > > And then proceed to use float where we need float? -- Thiago Macieira - thiago.macieira (AT) intel.com Software Architect - Intel Open Source Technology Center Intel Sweden AB - Registration Number: 556189-6027 Knarrarnäsgatan 15, 164 40 Kista, Stockholm, Sweden
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