On segunda-feira, 20 de fevereiro de 2012 14.17.29, gunnar.sle...@nokia.com
wrote:
> > How about we leave it defined to double in all platforms and deprecate it?
>
> On embedded, this has the side effect that QML items would grow in size, and
> quite significantly as well. In addition, parts of scenegraph rendering
> would be slower as matrix multiplications are now double-base. These were
> the reasons for suggesting defining it to a float rather than a double in
> the first place.

Why would it grow in size if we change the QML items to float, which was the
original intention?

You missed this line after the code:

> > And then proceed to use float where we need float?

--
Thiago Macieira - thiago.macieira (AT) intel.com
  Software Architect - Intel Open Source Technology Center
     Intel Sweden AB - Registration Number: 556189-6027
     Knarrarnäsgatan 15, 164 40 Kista, Stockholm, Sweden

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