On Sunday, 12 July 2020 22:13:54 CEST Luya Tshimbalanga wrote:
> Thank you for Thumbleweed spec file. With some adjustment, the build
> almost succeed as the shaders path managed to fail.
>
> On 2020-07-11 12:46 p.m., Robert-André Mauchin wrote:
>
> >
> >
> > %cmake \
> >
> > -B build \
> > -DUSE_BOOST_WAVE=ON \
> > -DUSE_PARTIO=OFF \
> > -DCMAKE_CXX_STANDARD=14 \
> > -DLLVM_STATIC=0 \
> > -DENABLERTTI=ON \
> > -DSTOP_ON_WARNING=OFF \
> > -DOSL_BUILD_MATERIALX:BOOL=ON \
> > -DCMAKE_INSTALL_DOCDIR:PATH=%{_docdir}/%{name} \
> > -DOSL_SHADER_INSTALL_DIR:PATH=%{_datadir}/%{name}/shaders/
> >
> >
>
> Neither "-DCMAKE_INSTALL_DOCDIR:PATH=%{_docdir}/%{name} \" nor "
> -DOSL_SHADER_INSTALL_DIR:PATH=%{_datadir}/%{name}/shaders/" were used by
> the build system.
>
> I attempt to move the shaders director to the right path but no no luck.
>
> Resulting build:
> https://download.copr.fedorainfracloud.org/results/luya/openshadinglanguage/
> fedora-rawhide-x86_64/01551025-openshadinglanguage/
> It seems the last step before submitting the package for review.
>
It works on prerelease 1.11.6.0 which include things the Suse maintainer
upstreamed. See
https://download.copr.fedorainfracloud.org/results/eclipseo/
openshadinglanguage/fedora-rawhide-x86_64/01547355-openshadinglanguage/
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