On Sat, 11 Jul 2020 at 21:47, Robert-André Mauchin <[email protected]>
wrote:
> %build
> %cmake \
> -B build \
> -DUSE_BOOST_WAVE=ON \
> -DUSE_PARTIO=OFF \
> -DCMAKE_CXX_STANDARD=14 \
> -DLLVM_STATIC=0 \
> -DENABLERTTI=ON \
> -DSTOP_ON_WARNING=OFF \
> -DOSL_BUILD_MATERIALX:BOOL=ON \
> -DCMAKE_INSTALL_DOCDIR:PATH=%{_docdir}/%{name} \
> -DOSL_SHADER_INSTALL_DIR:PATH=%{_datadir}/%{name}/shaders/
>
I'm not familiar with openshadinglanguage, but I don't think enforcing
C++14 like this is a good idea. Conformance to a particular C++ standard
should be left to the project. I am actually contributing to a project
which uses C++11 and builds properly with llvm/clang 10. If it's used as a
workaround, I would add a comment to the spec file + a link to an issue
ticket on GitHub if one exists (or create such a ticket if that's not the
case) :).
Best,
Andy
_______________________________________________
devel mailing list -- [email protected]
To unsubscribe send an email to [email protected]
Fedora Code of Conduct:
https://docs.fedoraproject.org/en-US/project/code-of-conduct/
List Guidelines: https://fedoraproject.org/wiki/Mailing_list_guidelines
List Archives:
https://lists.fedoraproject.org/archives/list/[email protected]